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Main Menu Screen

When you first start revolution Virtual Playspace you are greeted by the main menu. From here you will have access to all areas of the game.

Map Editor

The Map Editor is where you build your maps. Fantasy, SciFi, Modern and everything in between. You can build the basic terrain out of either squares or hexes. You can embellish your map with hundreds of placeable items, and add any miniatures you want the GM to start off with when the map loads. You can even pre-load files made in the other editors onto miniatures that you place on the map so that you can publish it as a single player, co-op or multiplayer campaign.

Miniature Editor

The Miniature Editor is where you can create the Character sheet for your miniatures. All miniatures can benefit from a character sheet because it's where the miniature can have it's stats, Avatar and Voice set before the game starts. There are many customizable fields and customizable titles so you can prepare your miniatures for any rule set you wish. The voices you pick for the miniature can play randomly as the miniature is moved while playing in the Playspace. You can also create informational minis which are just symbols or icons that can be used to help game play.

Conversation Editor

The Conversation Editor is were you can create conversations for your miniatures. When a conversation file is loaded onto a miniature, anyone in the Playspace can click on the mini and open the “Conversation” tab to view the conversation. These conversation files can also be used on certain placeable items or special Minis that can help move a single player or Co-op game along.

Item Editor

The Item Editor is used to create items for your campaign. These items can be added to Stores and added to loot drop lists, that are used to randomize items dropped by miniatures. Choose an Icon and fill in some information about the item to get it ready for your game. There are a ton of fields in the item editor but you don't need to fill them all in just to have a usable item. Customizable fields are also available so you can make the items fit into your rule set with ease. Be aware that there is no automated inventory system in RVPS because we want it to fit any rule set. When an item is dropped as loot or sold in a store it is up to the player to record the information in their characters inventory.

Quest Editor

The Quest editor is used to create quest files that are attached to miniatures to give quests during play in the Playspace. Special conversations, descriptions and rewards as well as custom fields are available to you in this editor. When in the Playspace anyone can just click on the miniature and open the “Quest” tab to view the quest offered.

Store Editor

The Store Editor lets you make stores for your miniatures to sell the items you choose. After creating items in the Item Editor you can choose some of those items to be sold in each store. Stores are a great way to get your player equipped in game rather than at the time of character creation. Once a store file is linked to a miniature, anyone can click the miniature in the Playspace and by opening the “Store” tab, they can view the items being sold. The player would then remove the cost of the item from their inventory and add the item to their character sheet.

Battle Rules Editor

The Battle Rules Editor lets you set how your miniatures should act in game. When playing Single Player or co-op the enemy miniatures need to be controlled by the players, but the Battle Rules tell the players how the enemy miniature should act in different situations. Once the battle rules are assigned to a miniature, either in the map editor or in the Playspace itself, anyone can click on a miniature and then open the “Battle Rules” tab to view the tactics to be used for that enemy. This is also a great way for GMs to keep track of how enemies, creatures and NPCs should act in game. This is the secret to single player and co-op games.

Loot Drop Editor

The loot drop editor is used to choose what item is dropped when a miniature or special placeable is accessed in the Playspace. You create the items in the Item Editor and can choose up to 10 items to be added to each drop list. You can also set the chance of an item to drop, which you can use to make some items more rare or drop every time. When a miniature in the Playspace is loaded (or had a loot drop list added to it) a random number is chosen between 1 and 10.. which chooses the item that will be listed as “dropped” by the miniature. If you put the same item in all 10 loot drop slots then it will have a 100% chance of dropping (Quest Items). If you put 5 of the same item in 5 of the loot slots then it will have a 50% chance of dropping and so on. By clicking on a miniature and then opening the “Loot” tab anyone can see the item that was chosen as the “loot drop” for that miniature. These loot drop lists can also be used on special placeable items and informational minis.

GM Rules Editor

In this editor the GM can pre-set some rules that the players can all see in the Playspace when playing. If you are using a certain rule set you can put that information here and then add any custom rules you like your players to follow while playing. These files are loaded into the Playspace by the GM and can be viewed by anyone by clicking on the “GMRules” tab. The players can only read the rules where the GM can edit them on the fly is needed. This isn't an area where you type out an entire rule set, it's made a a custom rule supplement area. The “Links” area in the Playspace is where a GM can link to larger rule set files or documents.


Clicking this button will take you into the Playspace after you setup the preferences you want to use in your game. You must create an account and log in to create a game. We are planning to switch to Steam based servers in the future but during development we are sticking with the custom server system.


This is where you can view a list of the people that have contributed to, supported or helped the development of this game.


Exit the game.. but why would you want to do that.. really!

rvps_menus.txt · Last modified: 2016/02/24 18:04 by mwmdragon