Editors Overview

What Editors are available in R:VPS?


Map Editor:
While this is really a map and campaign editor because you do more that just make a map, we wanted to keep it simple. Within this editor you can create the terrain for your map, add to the environment with terrain based placeable objects like trees, rocks and plants. Place other decorations like building, furniture and other objects to bring the map to life. Build Dungeons and Interiors quickly using the building tiles. And place miniatures in preparation for co-op play or to prepare your creation for future play. It’s also in this editor where you can assign conversations, stores, quests, loot drops and battle rules to the miniatures.


Miniature Editor:
Creating the Monsters, NPC and even the heroes before playing will make everything go more smoothly. By setting up your character sheets for each miniature, including stats, equipment and other information.. you can just load a map and play in the future, all the setup will already be done for you. A note on making heroes; When in game you can load any miniature info onto any miniature. When a player saves that information as a character, it saves to a different file so you can still use the stats as a defualt on as many miniatures as you like. Create one set of stats and apply it to many different NPCs or monster miniatures as you like. Sharing these miniature files will allow players to share their custom miniature Monsters, NPCs and Heroes.


Conversation Editor:
Giving miniatures a voice, even if it’s just text it can really move the story along, or just inform the players of some special information at a critical point in the dungeon. Create conversations with different outcomes based on the heroes choices or add a conversation to a special information miniature and use it to let players read a journal entry from a book on a desk. This is the best method to get your story to the players or help direct a co-op game for everyone to enjoy.
The Conversation get added to a miniature in the map editor and can be used on as many miniatures as you like.

 

Item Editor:
Creating items in a game where the inventory system in manual seems odd, but it really adds to the game immersion. The items that you create in this editor are used in the Store Editor and Loot Drop Editor to give players a visual of what they are looting from a defeated miniature or buying from an NPCs store. There are a lot of informational fields in the Item Editor that never need to be filled out unless you want to, but for most items you can just keep it simple. Choose an icon from over 550 options, name the item, set it’s value so it can be sold and add any needed information like the damage it can do, any special effects.. it’s completely up to you.


Quest Editor:
Quests are a great way to lead people around your map to see all the great things you have waiting for them to discover. Because you have full control over the quests direction and the rewards you can make them as simple or as complex as you like. There is even a “Journal Entry” area you can fill in with important information the heroes will need so it takes them less time to make note of the quest on their character sheets. The Quest get added to a miniature in the map editor and can be used on as many miniatures as you like.


Store Editor:
Building shops for your heroes to spend their hard earned gold can make them work harder for that item you know they are dying to get their hand on. Each store can hold 5 items to sell to the heroes, they remove the gold from their character sheets and note the item in their inventory. If the heroes need starting equipment or run into a traveling merchant, you can prepare for it here. The Store get added to a miniature in the map editor and can be used on as many miniatures as you like.


Battle Rule Editor:
This editor is what drives the co-op multiplayer. All miniatures can have Battle Rules applied to them. These rules will tell the players how the miniature will act in the game.. aggressive, defensive and neutral information can be set so the players will have any situation covered. Tactics, attacks and damage information will allow the miniature to act the same for everyone while still leaving everything open for GMing if the host wants to. The Battle Rules get added to a miniature in the map editor and can be used on as many miniatures as you like.

 

LootDrop Editor:
When a miniature is defeated in battle you can either use the Randomizer (more on this later) or you can use this editor to prepare a list or up to 10 items that have a random chance of dropping for the heroes. You can also set a minimum and maximum amount of gold you want the miniature to drop and a random roll will be made for that as well.

If you want an item to drop half the time then you can add the item to five of the ten available slots.. the same would work for a quest item you would like to drop 100% of the time by adding it to all ten of the available slots. If you leave some of the slots blank then there is a chance that the miniature will just drop gold, or nothing at all depending on your settings.

This system makes many modules, adventures and campaigns re-playable, by offering the option for different loot every time it’s played. The Loot Drops get added to a miniature in the map editor and can be used on as many miniatures as you like.

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